#“all of PoF was about humans :(” IT IS LITERALLY. ABOUT A HUMAN GOD
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Lucilaeh finds herself changed, physically and otherwise, by her battles in Elona.
2.3k words. On AO3.
So...I figure I should post my fics here too. I wrote and first posted this back in May, as the first real exploration of my Commander's character to try and get a feel for her. It's very 'follows canon' for the most part and a lot of self-indulgent introspection. It's also my first attempt at gw2 fic, so admittedly canon characters might be a little off?
I mention this in the AO3 notes but this entire fic came about because I wanted a change in look for Luci after finishing Path of Fire, chose the thorn hair, and ended up wanting a lore reason which just led to "well...fire was very involved at the end there, so..."
Fic takes place through the end of PoF and first half of S4 and references personal story.
***
Balthazar flings his fire, battle, war at her, and Lucilaeh faces it, all of it, with nothing but a sword that had once been his. There's no time to breathe. She just has to stay on her feet and fight back. There's no time to think about every flame that licks at her, every impact that catches her.
She's not alone, not like Balthazar claims. Not when Sohothin weighs as heavy as Caladbolg; not when Vlast's memories sit in her pocket; not when Aurene is right there and she, too, is fighting.
They kill a god together, and Kralkatorrik roars.
And it burns. Everything burns.
Lucilaeh stays where she lands for a moment. Triumph soars through her, but she aches all over, aches so keenly. She wonders if the hurt is hers or Aurene's.
For Aurene, she gets back up, staggering to her feet and desperately clawing through magic-thick air for command of her senses. For Aurene, she finds her voice and calls out, but perhaps she's too slow to do so that Aurene flies off. Vaguely, she's aware of Kralkatorrik following, but she's slipping away by then, and the rest of Dragon's Watch (and Canach) find her sprawled out, unconscious.
***
Kasmeer tells her when she wakes that Rytlock carried her all the way back to Amnoon, where she has been given a far too lavish room to recover in. Canach fills in the details of how gentlemanly the Charr had been while masterfully avoiding Rytlock's growling glares. Lucilaeh laughs and thanks him, before briefing them on the new situation.
"I'll be fine," she promises eventually, "in time for tonight's party at the very least."
She does feel fine. Even with Kralkatorrik's threat, she feels a greater weight lifted than when they had silenced Mordremoth's voice.
"So," starts Kasmeer, making small talk as their somber discussion on the dragons settles toward silence, "are you planning to regrow your branches?"
"What?"
The weight she felt lifted from her shoulders turns out a little more literal than she'd thought.
"I-I thought you knew," stammers Kasmeer as Lucilaeh examines the damage in a mirror the human had been quick to fetch. "Canach said you could regrow it, so I wondered..."
"How long has it been like this?" she asks, not taking her eyes off the jagged and blackened burnt ends now crowning her speckled face. She turns her face this way, then that, remembering precisely the long branches and the flowers that had grown with them.
"It started when you died." Canach, blunt as ever, though there is perhaps wavering in his voice. "The flowers were gone when we found you. After all, you were quite...singed. Largely scorched, if I'm being honest. Balthazar must've set fire to the rest today."
"Riveting imagery," she remarks, earning a quirk of his brow.
"Does it hurt? At all?" Kasmeer's gaze is politely inquisitive, and Lucilaeh knows she can't fault her for the curiosity. Many of the finer details of Sylvari physiology are still largely mysteries, after all—both to everyone and to themselves.
"It doesn't hurt," she replies truthfully. Physically, she doesn't add. She's had many injuries over the years, from battle or otherwise, and this doesn't feel anything like those at all. She has plenty of them too this time, thus the bandages snaking around near every part of her, but her heart—it does sting, she must admit. She's never considered herself vain, but she's always been pleased with the appearance she's worn since waking from the Dream.
"So it really is just like cutting your hair," muses Rytlock.
"Or shaving a Charr," adds Canach.
"Has anyone contacted Taimi?" she cuts in quick before Canach can continue or Rytlock can react.
"Phlunt picked up when I tried," answers Kasmeer.
Lucilaeh breathes in deep. "Okay, one thing at a time then."
***
She attends the party without a hat or any sort of head covering, though she hasn't been partial to wearing one in a long time now anyway. Most of the citizens of Amnoon had seen her in Rytlock's arms, had seen the damage to her body. The amount of blackened bark on her seems to add to the growing whispers following her, but that's not quite anything new. People have watched her since the days of her first Wyld Hunt and they've taken plenty of her scars and woven them into stories and raised them into legends.
She doesn't like to dwell on this. The thought has always frustrated her, and it's all the worse now that she knows her victories were world-ending mistakes.
But the party delights her, despite her best efforts to stay somber. She dances among the crowd and samples the various foods around the hall. When she mistakenly bites into a decorative flower, she supposes she can't stall any longer, hurrying away from the table so she can step up to the waiting podium.
She gazes out at the crowd, at their hopeful faces, at her friends who are giving her encouraging gestures as discreetly as they can manage. She breathes in.
"People of Amnoon..."
***
The next war arrives in a vision, then nearly losing Taimi, then a ship consumed by plague, then a direct invitation—it's not till several weeks after her victory over Balthazar that Lucilaeh gets a moment to breathe again, during the smallest of time she can afford once the camp in Kourna is ready. There's a starving village up north to visit, and no small part of her wants to rush to their aid, but she's been wanting to check on a certain group of her allies this whole time.
"Commander," calls out Taimi as she approaches the rooftop where the trio of Asura have set up their equipment. They've been joined by a giant beetle since the last time she's seen them. "Hey, I didn't have a chance to say this when we met up in Amnoon, but—looking good"
"Huh?"
Taimi gestures at her own hair, grinning. Lucilaeh blinks; she hasn't consciously been growing that part of her, so she has zero conception of what she even looks like at the moment.
"Thank you, Taimi," she says instead, filing away 'find a mirror' into her growing list of priorities. She looks around and she wants to ask Taimi some more about how she's doing, but her gaze naturally falls onto the beetle. "Now, Canach said Gorrik had something to show me..."
***
She does get an opportunity many hours later, when she takes a wrong turn on her way back to base from the village and finds herself in front of a secluded lake, to examine her new appearance. The still, clear water within the enclosed canyon does as well as any mirror as it provides water for Glory, her trusty raptor.
She had carefully trimmed away the blackened ends of her hair a while ago, but the branches have not grown back. Instead, thorny vines sprout from her, dangling down mere inches from her shoulders. They remind her of the endlessly crisscrossing jungle far to the west; of tendrils lashing at her feet and overhead; of the voice that had once weighed heavy and pushed upon her mind. She reaches up and twirls one of the loose vines, feeling the thorns prick her blue bark.
"I belong to no dragon," she says aloud, and immediately she thinks of Aurene, whom she's sure would agree. From where it lays in the shade nearby, Glory trills in response. She laughs. "You think so too, hm?"
She doesn't dislike the change, though. It's different, and it reminds her of a dark year, but perhaps it just suits the sort of Sylvari she's become. Her reflection offers her a wry smile. Losing her naive flowers in favor of these guarded vines—what would Tybalt and Demmi have thought of them, of her?
Perhaps it is the calm of the water that makes her so much more wistful than usual, but then...when was the last time she sat down like this to gather her thoughts so quietly?
Tybalt would have liked the change, she decides, and Demmi might be a little more disappointed to see her flowers gone, but still supportive. They never had that apple cider, but Lucilaeh had spent long hours both in and out of Whispers fieldwork just chatting with her late Charr mentor, then with Demmi in the mix once she'd joined the Order. She had learned a lot about their worlds, their cultures—and those chats had contributed greatly to her early dealings with both Charr and humans—and in turn she had answered whatever curiosity they had for Sylvari.
"Who could have ever thought," she tells her reflection and the imaginary Tybalt and Demmi that flank it, "that we came from a dragon?"
Neither can reply, of course. She sits up and breathes in the cool, clear air over the spring, lets it fill her.
"But that dragon is dead," she continues. "Just like Zhaitan and Balthazar. And their magic has spread to the others. And my brothers and sisters are at long last free."
...free to die with the rest of Tyria if she makes another mistake.
"But I didn't know, and even then—what else can I do? What else could I have done, but act?" She stares at her reflection, and it glares back at her, its brow knit together, pale eyes burning with such a rage that dares her to look away. "How could I have just let the suffering they brought continue, even if it meant dooming us all instead? Maybe none of it was the best thing I could've done. Maybe none of it was enough."
Caladbolg, at her side, thrums.
"And I never wanted anyone to call me a hero." She places a hand on its hilt, feels the thorn's familiar bark beneath her fingertips. She had wielded it before too, in her first year of life, a long time ago now, after she'd taken it back from an unruly human. "But the world keeps tumbling, and someone has to do what they can to catch it."
Lucilaeh rises to her feet. Her reflection's rage gives way to something she can't name. Passion, perhaps, as Kasmeer might call it. Or resolve of the heroic variety, Canach would say. Something like that.
"C'mon Glory," she calls to her raptor, "Let's get back to work."
***
Several battles and a reunion with Braham later, Palawa Joko laughs in her face and calls her a villain and Lucilaeh can't quite answer on account of being bound by his magic.
But she certainly knows what she'd tell him.
***
That war ends, as they always do.
This time it takes a dragon eating a lich, which promptly throws Elona into some chaos.
Kralkatorrik's threat still looms, but there'll be meetings and conferences and humans trying to come together in the next few weeks. Perhaps it's selfish of her to disappear for a little bit, but she takes the first airship back to Lion's Arch after asking Rytlock to hold the fort. She'll be back soon, but there's somewhere she hasn't gone in a while, so a trip and an Asura gate later, and she's stepping back into the familiar air of the Grove just as the first colors of dawn crest the forest's treetops.
Lucilaeh wanders, and finds not much of the Grove has changed. At this hour, there are only handfuls of Sylvari out and about: nightbloom Wardens patrolling, fresh sprouts exploring, or those who simply prefer the night. Her steps take her to Trahearne's memorial, and as always, the more she nears it, the heavier Caladbolg feels at her waist.
She pauses a short distance away, gazes up at the likeness. Almost five years on, and she still finds it difficult to think of him without remembering the way dragon magic had consumed him from within. How would he have handled the wars that came after Mordremoth, she wonders? The humans and their gods, in particular—could Trahearne have changed something there? And, selfishly, what would he have thought of the vines on her head?
But perhaps she just misses him, as much as she misses the many she has lost that are dear to her heart. Would that they could have seen the Tyria she is fighting for now...
Lucilaeh shakes her head, turns away, and makes for the grand garden she has long called home. There, she greets M.O.X., then wanders the winding paths. It's strange to move without purpose for once, without some grand goal spurring her onward endlessly.
Not much has changed within Dreamer's Terrace, but many of the flowers have been growing and she knows that, should she ask, they would whisper to her the many things she has missed. But they are not quite awake yet, down here where the sun does not reach too well past the long branches of the Pale Tree—and she makes a mental note to visit—the flowers sleepily rise from their nighttime slumber.
Walking on this familiar soil, so near to the mother, Lucilaeh finds a strange calm washing over her. There are no burdens of the world on her here: no dragons and gods and liches to battle; no ministers and councillors and politics to navigate.
It is just her and the flowers and, as she rounds a corner and comes face to face with its majestic stature rising from a bed of forest leaves, the White Stag.
The Stag looks to her and, when she starts to approach, bows to her. Its antlers have only grown in her time away, and she wonders if any of the magic released by the dragons have reached it here. She wonders, as it rises again to its full height, if Aurene would be friends with it should she ever have the chance to introduce them. Lucilaeh steps close, and it leans its head toward her, touching her cheek with its muzzle. She reaches up to pet it and feels a kind warmth emanate from where she touches it, one that spreads from her fingers and her cheek to the rest of her. You're home, it tells her.
She smiles, rests her cheek against it, closes her eyes as she enjoys its quiet companionship.
"Good morning, old friend," she tells it, "I've had a very long night."
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An insignificant rant on HoT&PoF
As everyone knows, yady yady ya, everyone prefers HoT, whatever
I’m one of those people and I’m about to rant about this too.
THIS IS NOT A SPOILER FREE RANT
I will be talking about story elements and stuff that happens in both DLCs.
I like Path of Fire, I really do, it gave me Elona, it gave me agent Kito whom I wholeheartedly pity cuz he has to deal with the Commander, it gave me more of Aurene (and it gave me Joko on whom I can shit on when I feel bad)
But, it didn’t give me maps I like (and I will tell you why) (please note I am no game designer, or designer in general. In fact, maps designed by me would be probably shit, but I still believe my opinion is valid, because I am a person with eyes that can see)
This is going to be a small rant when it comes to maps, now mark, english isn’t my first language so there may be nonsensical sentences, and I am no professional critic so all of this is coming from my heart, not my brain.
Ready? Let’s go
So I’m going to do a little comparison (nothing too much in depth) of the four maps from each DLC (plus Domain of Vabbi but I don’t have much to say on it if I’m honest).
We have Verdant Brink, Auric Basin, Tangled Depths and Dragon’s stand from Heart of Thorns, and Crystal Oasis, Desert Highlands, The Desolation, Elon Riverlands and Domain of Vabbi.
Let me start with HoT, because it makes logical sense.
When you first start the Heart of Thorns campaign, you’re told to go from Silverwastes to... Verdant Brink. You get a small taste of it right before you enter it, in that cave where the injured pact members are talking about it. And then you load in (hopefully, if your pc doesn’t reenact an atomic blast), and first thing you see, when you walk in on that VERY SPECIFICALLY DESIGNED LEDGE
is absolute carnage.
Ships are strewn about, hanging in pieces torn apart by Mordremoth’s vines, smoke and fire is everywhere, that part of the jungle is ravaged not only by Mordremoth, but also by you. Your Pact. And in that moment you exactly realize what happened (if it wasn’t obvious from the cutscene that played before it *cough cough*)
But now you see it. The map tells you a very obvious story, and you don’t need to be a genius to figure it out. It tells you and SHOWS you exactly how strong and dangerous the Dragon you’re hunting is. It shows you what you have to overcome. (And if you’re me, you’re crying cuz Trahearne got kidnapped)
I’m going to skip the storyparts of this map, but will instead focus on the meta of it (since i’ve done it like trillion times). There’s five main crashpoints. Each has to bring their all to successfuly make this map “safe”. The nobles, the Pale Reavers, the quaggan and her soldiers. Everyone. I’m guessing that after you kill all the five champions, the area becomes safe enough for you to move on, after all, you’re the Commander, and you cannot leave everyone to die in the middle of the Jungle. Once again, the map tells you a story through the gameplay)
And then you move onto Auric Basin (I’m guessing it’s a lot of people’s fav map)
Oh, Auric Basin... The map instantly breathes “something”, something different. You KNOW you’re somewhere else, the whole atmosphere tells you that you’re somewhere forgotten, somewhere where the touches of humans, sylvari, charr, whatever main race, have not reached.
Your first instance of it is most likely the story instance, so you get introduced to the place pretty quickly. I don’t have to say how gorgeous the city actually is, right?
The whole place is an archaeologist’s wet dream. And again, the map tells you, it shows you, it’s story, it’s history (the Priory people are wetting themselves over the whole thing), and sometimes it’s the Exalted themselves who tell you the story. But you can gauge a lot of it just from observing. It’s not the most effective of cities, I’ll be honest, but it’s a damn impressive one. After all, Tarir was build for Glint’s scion.
And the meta? It’s about PROTECTING the city. Protecting it from Mordremoth, from destroying it, from destroying the safe place for a dragon’s egg. You stop Mordremoth from leaching the place with Octovines (or an exalted does it for you. Kudos to you, immortal and endless exalted), and you don’t rly realize the importance of this place until the whole Aurene thing happens.
And oof, Tangled Depths.
Tangled Depths, one of the most hated maps in the entire expansion, a thing (imho) that can be very much blamed on the map limitation (I’m talking about your map, where you see where you are and where the waypoints are, etc.) Like, honestly, wouldn’t it be a WHOLE lot easier to traverse if your map made actual damn sense? But I digress.
Tangled Depths is probably one of the lesser impressive maps? Overall, I very like it, although it’s story has to be unearthed and explored actively. It’s more of a bland looking pie with delicious filling.
Tangled Depths is quite...a good map. In a way. Don’t throw trash at me, please. I also hated it when I had to walk through it, but I learnt the shortcuts and then traversed with relative ease, so I stopped seeing the whole map as a nuisance and started seeing it for what it was.
Such an untouched piece of history... The Rata Novus? Rata Novus? Hello? Asura lived here?
The Ogres, making their village there? The Nuhoch, fighting for their survival with the Zintl hyleks and the Chak? The Chak? Such new and interesting creatures who literally eat magic! In the middle of the jungle, you see such life, such vivacity, even in the midst of Mordremoth’s reign of terror.
And the story of the meta is tying in so nicely to the overall thing! You’re literally tunneling into Dragon’s stand, to reach old Papa Mordremoth, and you’re doing it with the help of everyone on the map! The Ogres, the asuras (well they dead, so their robots lol), the Chak (yeah, Chak bois be helping, not rly it’s just the lane lol), and the useless easy line! You’re charging a thingimajig that blasts a hole through the ley-line empowered wall and bam, you’re in DS. (Excuse me it has been a while since I was in TD) And Chak bois are on your ass trying to eat it cuz magic but that’s so the meta is interesting.
And then... My favourite map. Dragon’s stand.
I played this map... probably more than I should’ve, but... the way it is structured is simply so interesting! Three lines, for three leaders, each battling their way through the jungle to get to the Generals, to get to the Mouth of Mordremoth. And along the way, you gain more and more allies, more and more people to help you fight this noodle! You get the ogres, the itzel, the nuhoch, the skritt(!), the exalted, the... THE NIGHTMARE COURT? *cough cough* cut content *cough cough*. Yeah, some don’t get an explanation, but you see everything that you have done, everyone you have helped in the previous map, go help you out in this one? You see them and protect them at the last island (and the whole map is just one giant meta and I LOVE IT (it can be a point of criticism as well, since it’s quite hard to explore if the meta ain’t done and the last few pois are impossible to get if MoM isn’t dead)) and it’s just so epic
Everything you did was leading up to this moment, this last battle, this last stand, the DRAGON’S STAND. And the battle was just... epic. Epic, is all I can say about this map and it’s story. (Shame the Commanders/Generals were cut out, as we have no clue who they were, and knowing something about them would make it a bit more meaningful in fighting them)
To conclude.
HoT is focused as hell. You got a goal: Pop a cap in Mordremoth. And you’re going to do it. You got twice the motivation if you’re a sylvari. Each map is designed to give you the build up of the fight, first you see what Mordremoth can do, then you see what’s at stake, and then you gotta fight for it. The fact the maps are gorgeous (If a little (bit a lot) laggy) only helps the overall feel. Anything and Everything can and will murder your ass, and you gotta be ready for it.
Now onto PoF maps. This segment is going to be shorter, because in all honesty? PoF, I like you, but you’re just... well, you’ll see. Hopefully. This is after all just my opinion lol.
Oh and if you got this far? Kudos lol I ramble a lot. <3
Anyway, PoF maps.
So the opening to PoF is... quite good? It’s a bit out of your control but it does it’s job imo.
You come in on an airship, and you see the land spread before you. You see a pyramind, and you think “Oh hell yeah, pyramids.” I would LOVE to just be able to explore the area, you know, have a chill opening, but PoF is about FIRE and FIGHT so, you fight and try to save the people and it’s very chaotic and everything is on FIRE OH GODS.
So you chase this mysterious person, you get introduced to the raptor village, all goes well or bad, and then you are directed to the city of Amnoon (since we’re still in a story instance), so you go. Amnoon is very pretty, and following the tradition of MMO cities very impractical, but hey, rule of cool. The whole time you’re not rly allowed to explore anywhere or look at anything, you’re focused, sure, but you’re also very distracted, you get me?
You want to look around, you want to explore, but you’ve just been attacked by this Herald woman and you’re tired of politics. The opening of PoF isn’t bad, but it is very different from HoT, as in HoT you first SAW the carnage Mordy did and THEN you went on down to help the remaining survivals, whereas here, in Oasis, you kinda.. live through it? You see it first hand what Balthy is doing, while in HoT you only chased the aftermaths of the massacres. This works differently for everyone, and I personally prefer the HoT approach.
PoF is very open when it comes to the story, as in you are not AS limited to instances as it was with HoT, sometimes it works to its advantage, sometimes.. it doesn’t.
The way PoF maps jerk you around is very confusing to me. You explore Crystal Oasis, then you go to Desert Highlands, then to Elon riverlands, and you gotta go back down through the Oasis to get there, so you are already trudging through the land you already know (and since you have mounts they took full advantage of making the maps bigger, but it makes them feel... emptier? Like I get it, it’s the Desert, but still...) so you get to Elon riverlands, you do your thing there, then you go to Desolation, then to Vabbi. Nice. Okay.
In none of these maps, there is a story meta. None. No impressive whole-map meta where you gotta all cooperate to keep the map stable. Nothing. There is no use in me trying to analyze these maps, for they are just... backdrop to what’s happening. Balthazar this, Balthazar that. Oh no Kralky is awake, and oh look we met Vlast for like 2 seconds and then he immediately ded.
I’ll be honest... I don’t remember much of PoF before chapter 9 The Departing (because that chapter was fire. Lol. get it), which saddens me immensely. I remember most of HoT. Where what happened when it happened how it happened, I know, and if I don’t know immediately, in few minutes my brain serves me the entire instance. I could probably play HoT blindfolded.
This is a very shallow look into why I probably don’t like PoF as much as I like HoT.
To try and conclude my very messy terrible rant essay:
Heart of Thorns used its maps in a way that showed you with gameplay what’s in store for you. It used maps in a way to help you build that anticipation of the fight, of everything you sacrificed along the way. The maps are smartly connected in a way where with each map you delve deeper into the jungle, deeper into the mouth of the beast. Sure, they lag as fuck, but the PoF maps do so too, don’t lie to yourselves. With each map you meet new allies that help you along the way.
In Path of Fire I just... don’t get that feeling. I run from map to map, mindlessly following the green star, hoping I will stumble upon something interesting on the way. In Heart of Thorns it was the opposite. I was walking around the map, breathing in the atmosphere of the place, and stumbling upon the green story star. I feel like the Elona desert did not get such justice as it deserved. I trudge around the maps, I complete the maps to get the reward, then I move onto the story. My interest in the whole thing only started to pick up once I freaking DIED for gods’ sake.
My hopes for the End of Dragons, which is happening in Cantha, is that I get more of that focused map design. That story in gameplay, that map-wide meta that will have me grind my teeth at 10pm on a work/school night. I don’t need Drizzlewood metas (an inferior Dragon’s stand, mind you) that are like 2-3 hours long. A 30 min prelude and 30 min metas are fine. An hour long meta if you have the idea for it, but... give me map stories, Anet.
Feel free to share your own feels about the different feels between the DLCs. I will GLADLY take in PoF preferrers. What did you prefer in PoF? What did you like in it? Give me your opinions, give me your take on everything.
And thank you for reading my overly long rant essay, hah.
#gw2#guild wars 2#Path of Fire#Heart of Thorns#guild wars 2 Path of Fire#guild wars 2 Heart of Thorns#If you open the rant#there is a sort of a tl:dr at the bottom#to try and conclude my very messy terrible rant essay it is called#feel free to reblog and comment on#or just ignore lol
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Okay I gotta know more about Alec’s dragon powers! How did he get them at first? Was he born having Zhaitan like powers already for did he receive them somehow?
This has taken a bajillion years for me to write omg but thanks for asking @inkberrry it makes me really pleased ;0; (Also I was gonna add art and screenshots to explain better but I got anxious about taking so long so one day I’ll do that separately)
Right so Alec is SUPER like, Mary Sue canon breaking baloney and I was really embarrassed about sharing him to start with but the fact people don't seem to mind is really nice?? (I had a BAD time with some super canon sticking people initially oops) So yeah most of this is over the top and doesn't follow the official lore AT ALL. ALSO I'm only up to Living World 3 atm so this might all change!
Also this is gonna be SUPER LONG (Maybe so I’m going to bung it under a cut)
Right so there are 2 ideas I am toying with and this is the first;
The first idea is that he is somehow able to absorb magic.
Maybe some of Zhaitan's magic spilt into him before he was born and he's more susceptible to accepting and assimilating magic then most beings (for reasons I don't know oops).
So his only magic is absorbing and taking other really powerful magic. So if the dragons didn't exist? Alec would have no powers.
I THINK it's said that when the dragons die their magic flows back into the world, and considering Alec is LITERALLY right there he gets a whole dose of evil dragon magic, which is affecting the powers he controls but also his form.
Because he can absorb the powers, after fighting Zhaitan his risen/necromancey got stronger, and once he fought Mordremoth he can control plants and tendrils (And combine the two powers too!)
ALSO! He looses his arm fighting Mordremoth/saving Trahearne (Yeah it's a Trahearne is rescued au too) instead of simply repairing Caladbolg his new tendril plant magic and the fact Caladbolg IS a magic sword, it fuses to his stump as sort of a plant sylvari sword arm that changes between normal planty arm to big cool sword arm (This happens in the second idea too!)
Second completely wild, over-the-top, maybe the one I’m leaning towards idea that makes Alec completely self-indulgent/important ;0; :
Heads up I know nothing about the massive in-depth wider lore of GW2 and don’t have that much interest in learning? To me gw2 is a fun playground for me to create things and stories in so bare with me XD
So you have the six human gods who made everything? Well WHAT IF they had like, a rival thing that was like, an evil demon thing that was just as powerful. I call this dude “The Destroyer”.
So The Destroyer wants to destroy! He hates the six and is like “I’m a jerk blah blah blah I’m gonna make these six evil dragons to fuck up the cool stuff you are all building and those humans and the stuff others are creating. This weakens him a LOT and the six gods kick his ass and he “dies”.
Cept he doesn’t die! Zhaitan as one of his creations power, accidentally reforms a much MUCH weaker version of the Destroyer as Alec or like, reawakens a weak dormant destroyer who takes over a human babby. Cept he doesn’t know this, is raised as humans and with humans and is basically just a timid dude who tries to do good.
Because the Destroyer created the dragons, each one he kills Alec reabsorbs a portion of it’s powers! (So like the first idea basically)
I know a bit about Balthazar so I think it could be neat that Balthazar recognises Alec as The Destroyer (And iunno what happens in PoF that much so I’ll leave it there for now.)
Either way the Destroyer is no longer the destroyer and just Alec the tired Commander.
Also this explains in my head why Alec survives SO much bullshit all the time whereas I’m pretty sure a normal human would have died preeetty quickly in his shoes. ALSO explains why he didn’t go mad when he saw the Eternal Alchemy coz I guess he’d be part of it???
ANYWAY weird ramble over. Sorry this isn’t super coherant or fancy or even edited/read a second time to make sure it makes sense (Or even that dragony in the end? The third option is he just, is connected to the dragons somehow which was my initial idea but then I got carried away over the past few months). And ta again for letting me indulge omg! Also I tagged your main blog iunno if you’d rather I tagged ResonatingFern oops >.<
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Oh? U got OCs?? Tell me bout them
OH B O I!!!! O W O
This is gonna be a long post so bear with me. Also please note some of the links below lead to their OC bios on the amino app (you should be able to view them in browser tho without the app), while others lead to sites like Wattpad.
Okay so as a writer I have plenty of "OCs" which are just characters from my novels. Most of my early primary protags were just different versions of myself or my personal Aquailita (which is where my online handle derived from, because people kept mispelling it as aqualita).
When I mention OCs nowadays, I mostly mean the roleplay characters I have.
There's Victor/Valeriu/Bakuro, various versions of the same character translated into different universes. The jist of him is that he's an introverted bastard with a love of art and animals that had a lot of pressure put on him by his father to be more than just an introverted bastard with a love of art and animals, and that pressure made him a DEPRESSED bastard with a love of art and animals that also hates himself and uses acting as a coping mechanism to be literally anything other than his true self. He's an asshole that loves pranking and I love him so much. (There's also a Victor in my novel College Sucks but he's so different from the original that I can't QUITE count him in this.)
Those two started off (as Bakuro and Akio) in my anime I'm writing called Prisoner of Fear, in which a young woman with a fear of vampires gets kidnapped by vampires for a month. They have such a fantastic dynamic because they're opposites but also like super close and they're shitheads and I fuckin love them. I love writing them together.
Then there's his brother Adrian/Andrei/Akio, who's a sadistic heterosexual asshole (btw both of them are vamps) that loves tormenting humans. He has basically been the golden child of the family because he has the most ambition and discipline. But somehow he is best friends with the family rebel and edgelord (his brother). He's a huge flirt and kind of a slut but he's like lowkey a gentleman. It's a grey area and I fuckin love him even though I hate roleplaying/writing him sometimes because of how he treats humans and how sexual he is.
I have so many others that I've created over the years for various novels and fandoms and roleplays and I can't possibly fit all of them in one post, so maybe if people care I'll make another post talking about a few more.
There's also my daughter Cassandra, another DL OC. She's an italian fire mage who was trained to be a vampire hunter by her parents...but would rather dance and draw than make art. She's feisty and fantastic.
Then there's my B E A N Izumi. They're an introverted genderfluid bookworm with a deep interest in the supernatural and fantastical. They have a little red notebook that they write about their experiences with such things in, and a little white notebook with all of the new/full/blue/etc moon dates written in them because they're just that kinda nerd. They also have social anxiety, and have a strained relationship with their mother. They have a good heart but my god does their anxiety get in the way at times. I love roleplaying/writing this bean so much!!!
Izumi originally started off by name as a background character in PoF, but I took the name and made a new OC for Diabolik Lovers, and now I just love using this bean in all sorts of fantasy/supernatural roleplays and writings. I have a Wattpad story of them if you're interested.
(If anyone wants to ask directly, I have Nerina, Oleksandr, Wesley, Victoria, Victor (from my novel), the original Aquailita, fairy Aquailita (the first picture included), the rest of the Rosu/Akagawa brothers (Bakuro and Akio's brothers), Morty (Sangy's darker half, or a 2P in Hetalia terms), and Claudi (also PoF), all of which I'm willing to talk about!)
One of my older OCs is Sangy, the personification of Happy Tree Town (where Happy Tree Friends takes place). He's a polar bear and an anxious precious sweetheart and I just love him.
Anyway thanks for asking! I love talking about my OCs and it's so nice and refreshing to talk about them with someone other than my friends and roleplay partners. It's also good to get a chance to link my writing stuffs and get a bit more exposure. :)
#ask aqua#prisoner of fear#Izumi Kajiwara#andrei rosu#Valeriu rosu#Cassandra Fierro#Sangy#my OCs#aquailita#aquathelita
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Guild Wars 2 next expansion is Path of Fire
Players head to Crystal Desert and Elona starting Sept. 22
Note: @paragonbroadcasting will be releasing the expansion news as a series of articles. This one will be just the briefest of summaries and will act to kick off our coverage.
We’re headed to Elona and the Crystal Desert is was revealed to today. The long awaited second expansion of Guild Wars 2, Path of Fire, comes to return players back to favorite place that have not been scene since the original Guild Wars over a decade ago. Path of Fire goes live September 22, 2017.
The Story
The expansion picks up directly after the events of Living World Season 3. Balthazar, the human god of war and fire, has returned and seeks to increase his own power rather then help the world that once worshiped him. He is traveling to the Crystal Desert to kill Kralkatorrik and take the dragon’s power in a move that will end the world is he succeeds.
Mounts
Player Mounts come to Guild Wars for the first time. Each of the Mounts will allow players to get into player in the new maps they would not be able to otherwise and have an opening combat move that helps the player against their foes before the mount disappears for the rest of the fight.
New Elite Specializations
Each profession gets access to a new specialization that grants them access to a weapons they did not have access to before. Sorry, still no spears.
Firebrand (Guardian): Uses tomes and fire to cast support for allies. Gains access to Axes.
Scourge (Necromancer): A rejection of Palawa Joko hold on people’s souls. Exchanges the death shroud for enhanced movement speed. Gains torch as an off-hand weapon.
Deadeye (Thief): Assassins and Mercenaries, the new use of a rifle gives thieves an improved ability to take out targets from long range and from stealth.
Mirage (Mesmer): Though use of Melee and stealth, the Mesmer is now able to stay up close and personal with foes. Like Guardians, Mesmers also gain the ability to use axes.
Spellbreaker (Warrior): Derived from the Sun Spear order, Spellbreaker use daggers to literally cut magic off their foes and turn spells back against their user.
Weaver (Elementalist): Able to wield multiple atunements at once, this hybrid is able to create new combos. Gains access to swords.
Soulbeast (Ranger): A Soulbeast takes on the essence of their pet to enhances their combat abilities and gains access to the dagger as a main hand weapon. Rangers also can tame new pets.
Renegade (Reverant): Reverants learn to channel the legend of Kalla Scorchrazor, the female charr that the rebellion against the Flame Legion, and call on her warband to help allies, ambush foes and use myst portals to direct attacks behind a target with a shortbow.
Holosmith (Engineer): Bends light to form weapons and build energy till they eventually explode! Gains access to swords.
No further details at this time
New Guild Hall: Windswept Haven
No further details at this time
Pre-purchase and Preview weekend
Guild Wars 2 Path of Fire is now open for pre-purchase through the gemstore in game but will be available as and as a retail box after release. The game includes one level 80 booster. PoF can be bought without owning Heart of Thorns or the base game but access to Heart of Thorns remains restricted.
Pre-Purchase Bonuses
The Spearmarshal’s Gift - A special gift from an anonymous friend in Elona. Players will use this to choose one weapon skin from the Sunspear Weapon Set.
“Elonia Envoy” title - Whether a new arrival to Elona or coming home, build bridges by displaying this symbol of respect and friendship.
Miniature Balthazar - This exclusive miniature replica of the god of War and Fire is on the warpath.
Pre-Purchase options:
Basic ($29.99):
The expansion and the level 80 boost.
Deluxe ($54.99):
The expansion and the level 80 boost.
Spearmarshal’s Presence (Unlocks an outfit)
Lily of the Elon Permanent Pass - Access to a Riverboat Casino with vender access
Additional Character Slot
Identity Repair Kit
Ultimate ($79.99)
Same as Deluxe but with 4000 gems. That translates to $50 of gems for $25 extra cost.
Preview Weekend
Regardless of per-purchasing Path of Fire or not, all players are invited to the Preview Weekend August 11-13th. Much like with the Heart of Thorns beta, Players will experience part of the opening story and explore the Crystal Oasis map with a the raptor mount.
Sources:
GuildWars2.com: Path of Fire
Twitch.tv / Guild Wars 2: Guild Wars 2 Expansion Announcement
Youtube /Guild Wars 2: Guild Wars 2: Path of Fire – Announcement Trailer
Massivlyop.com: Everything you need to know about Guild Wars 2’s Path of Fire expansion, launching September 22
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